MMAGUIDR MMA GUIDR LOGO

Rules & Scoring

From the 10-point must system to the definition of a grounded opponent. Understand the laws that govern the cage.

🆕 2024 Rule Updates: As of Nov 1, 2024, "12-6 Elbows" (straight down) are now LEGAL in Unified Rules. The definition of a "Grounded Fighter" has also changed: you must have a hand (palm/fist) or knee down to be grounded. Just touching fingers does not count.

The Standard Framework

Used by the UFC, Bellator, PFL, and most Western commissions.

  • Rounds: 3 Rounds (Non-Title), 5 Rounds (Main Event/Title).
  • Duration: 5 minutes per round, 1 minute rest.
  • Attire: 4oz open-finger gloves, mouthguard, groin cup (men), chest protector (women).
  • Grounded Kicks: Illegal to kick/knee the head of a grounded opponent.

10-Point Must System

Three judges score each round independently.

10-9 The Standard. Winner lands more effective strikes or grappling.
10-8 Dominant. Winner dominates the round with impact and duration.
10-7 Overwhelming. Total domination, stoppage likely warranted (Rare).

ONE Championship Rules

Used primarily in Asia. The biggest difference is how fights are judged and the legality of knees on the ground.

Feature Unified (UFC) Global (ONE)
Scoring Scope Round-by-Round Entire Fight (Cumulative)
Grounded Knees Illegal ❌ Legal ✅
Scoring Priority Effective Damage > Control Near KO/Sub > Damage
Weigh-ins Standard Dehydration Hydration Tests Required

Universal Fouls

Committing these results in a warning, point deduction, or Disqualification (DQ) depending on intent and damage.

Eye Poking
Groin Strikes
Biting / Spitting
Fish Hooking
Hair Pulling
Strikes to Spine/Back of Head
Small Joint Manipulation
Grabbing the Fence

The Hierarchy of Scoring

Judges do not score everything equally. They follow a strict hierarchy. If "Effective Striking/Grappling" is exactly equal (rare), they move down to the next level.

1. Effective Damage / Impact
2. Effective Aggression
3. Cage / Ring Control

What counts as "Effective"?

It is not about who moves forward. It is about who creates results.

  • Immediate Impact: Strikes that cause the opponent to stumble, cut, or change their behavior.
  • Cumulative Impact: Swelling, bruising, and visible fatigue caused by strikes.
  • Grappling: Takedowns only score heavily if they lead to damage or submission threats. Laying on someone is "Control" (Tier 3) and scores very little compared to Damage (Tier 1).